Baby don’t run away… (merchants stick to their stores)

Fallout 4 Mods |

Baby don’t run away… (merchants stick to their stores)

Description:

EDIT: now regular settlers are fixed as well (they stick to their assigned store and only leave when commanded or to sleep at night)

I was tired of my unique merchants disappearing every day, so I addressed it using FO4edit and managed to prevent them from leaving, and all stay lvl 4 merchants.

Using FO4edit, and some console commands.

Check the images to see the unique merchants working

BACKUP YOUR SAVES, of course!

Unique settlers affected:
Ron Staples – lvl 4 restaurant
Doc Anderson – lvl 4 surgery center
The Scribe – lvl 4 armor vendor
Smiling Larry – lvl 4 weapon vendor
Anne Hargraves – lvl 4 clothing vendor
Vault-Tec rep – lvl 4 general trader
Trander Rylee – lvl 4 general trader (only the 1st option of dialogue appears wrong)

Video:
On the next video you can compare inventory between lvl 4 and lvl 3 merchants (I used a different save with no changes from this mod, assigned all the unique merchants and then regular settlers to compare; you can do the same and compare yourself)

Thanks jchamlin for the save!

Order of appearance:

General trader:
Rylee – 98 items
Vault-Tec rep – 84 items (1 legendary)
lvl 3 general trader – 66 items

Clothing vendors:
Anne Hargraves – 33 items
lvl 3 vendor – 23

Clinic:
Doc Anderson – 18 items
lvl 3 doctor – 7

Armor vendor:
The Scribe – 41 items (3 legendary)
lvl 3 vendor – 30

Bartender:
Ron Staples – 21 items
lvl 3 vendor – 18

Weapon vendor:
Smiling Larry – 150 items (1 legendary) – yeah, 150…
lvl 3 vendor – 76

Installation:

— METHOD 1 —
Install using NMM

— METHOD 2 —
If you choose to install manually….

– Open the .rar file
– Grab both .esp files
– Drop into your Fallout 4 Data folder
– select them in your load order

Adding the merchants to your settlements and the correct shop:

Easiest way is to teleport them to you, because

1) 4 of them are random spawns
2) when you find them, most of the times they have a bug and never arrive to your settlement

— INSTRUCTIONS —

0) Warning: 4 of the 7 unique merchants (Smiling Larry, Anne Hargraves, Trader Rylee and Vault-Tec rep) have other conditions, see below…

1) You need to have 30 settlers minimum (by connecting settlements using supply lines) and all lvl 3 merchant stalls already built (check all the requirements and location on the wiki)

2) Go to your settlement and be sure you have enough food, water, beds AND the settlement hasn’t reached the maximum settlers cap

3) open console and type (see ref id below)

– prid “ref id goes here”
– disable
– moveto player
– enable

(if the don’t appear, type “kill” then “resurrect”)

4) talk to them and choose 1st option to ask them to work for you and select the current settlement

5) now open console and type again “moveto player” (even if they move close to nothing…)

6) now assign them to the respective merchant stall

Note: if after step 5 the option to recruit never goes away, try this (works sometimes with Ron Staples) –> assign him to the shop, wait for him to get to the stall, open the shop, then fast travel away and come back. Sleep for some days and look at this shop then (the option to recruit should be gone)

About Smiling Larry: he has a bug where he can’t be ordered and assigned. Fix (found here):

– open console
– prid 0002f2a7
– setpv bCommandable 1
– setpv bAllowMove 1
– setpv bAllowCaravan 1
– fast travel (far away from your settlement)
– fast travel back to Larry

About Anne Hargraves: she can only be recruited after (SPOILER……………) completing the side quest Curtain Call and freeing Rex Goodman

About Trader Rylee and Vault-Tec rep: instruction in .txt files (inside .rar file you download)

Ref id:

Ron Staples – 192357
Doc Anderson – 190047
The Scribe – 10d56d
Smiling Larry – 2f2a7
Anne Hargraves – 36d72
Trander Rylee – 3eff3
Vault-Tec rep – 31fb4

Tools:

FO4Edit

Changelog:

optional file 0.3 – unique merchants flagged as essential

0.3 – now regular settlers are fixed as well (they stick to their assigned store and only leave when commanded or to sleep at night)

0.2 – updated .esp and added instructions (inside .rar file)

optional file 0.1 – all 8 unique merchants flagged as essential

0.1 – 1st version

Unninstall:

– Delete the 2 .esp files

My other mods:
Vibrant Wasteland

Have fun!


Credits: Stewie
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.


Have you explored the world of Fallout 4 Mods? Many seasoned players globally are amazed by the range of options available. Simply pick your desired file and integrate it into your game – it's straightforward. This introduces new features and optimizes your in-game management. With a myriad of Fallout 4 mods available, feel free to delve into them at your leisure; there's no rush. Seizing this opportunity can revolutionize your gameplay experience. Play smarter and get the best with Baby don’t run away… (merchants stick to their stores) Fallout 4 Mod – your competitors will be powerless. Rest assured, every Fallout 4 mod in our collection meets the highest standards. Our goal is to ensure that users have access to only the finest and most beneficial files. We take immense pride in providing unlimited access to a diverse selection of supplemental files, enriching your gameplay. This Fallout 4 Baby don’t run away… (merchants stick to their stores) Mod is crucial for staying ahead in the game. If you're a driven player, aiming for success, you shouldn't miss out on exploring our files. Don’t miss this chance! If it sounds great, don’t wait a second anymore, this is a perfect chance to get the significant benefit against your competitors without spending much time or money.



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *