Beantown Interiors The Mad Bombers Workshop

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Beantown Interiors The Mad Bombers Workshop

Beantown Interiors
“The Mad Bombers Workshop”
v1.5
02/13/16

Description:

If you know my mods from Fallout New Vegas, “A Tale of Two Wastelands” then you already know who and what the “Mad Bomber” is!!! For those of you who don’t know of him he is an insane Gnome who has a love of Explosives!!! It’s even rumored that he detonated the bomb in Megaton and was responsible for launching the Nukes that destroyed the Divide! However these rumors have never been confirmed.

Even though The Mad Bomber didn’t survive his encounter with the courier it seems his influence is still being felt as far east as the Commonwealth!!

What is this mod? It is an explosives Nuts dream! It adds a new crafting station and many new explosive devices for your killing pleasure. It will eventually have free form quests, a Player Home and much more. As with the rest of us I’m chomping at the bit to get my hands on the new FO4 GECK! This is actually an add-on to my planned FO4 Mod “The Beantown Interiors Project” a continuation of “The DCInteriors and NVInteriors Projects”.

This is an early WIP release with what I could do without the GECK. Please feel free to suggest bombs, critique balance and, crafting components. I haven’t spent a lot of time on the damage/crafting balance yet.

New Crafting Station:

The Mad Bombers Workshop,

Components,

6 Glass,
3 Rubber,
4 Screws,
6 Steel,
8 Wood,

Requirement: Local Leader Lvl 2,

New Grenades:

Dynamite, crafted in “The Mad Bombers Workshop”, “Grenade” category,

Components,

2 Adhesive,
1 Cloth,
1 Fertilizer,
5 Pre-War Money,

Requirement: The Mad Bomber Lvl 2,

Flamer Fuel Bomb, crafted in “The Mad Bombers Workshop”, “Grenade” category,

Components,

2 Adhesive,
2 Fertilizer,
20 Flamer Fuel Ammo,
1 Oil,

Requirement: The Mad Bomber Lvl 1,

Nuka Cocktail, crafted in “The Mad Bombers Workshop”, “Grenade” category,

Components,

4 Acid,
2 Adhesive,
1 Cloth,
1 Nuka-Cola,

Requirement: None,

Pipe Bomb, crafted in “The Mad Bombers Workshop”, “Grenade” category,

Components,

2 Adhesive,
2 Fertilizer,
1 Oil,
2 Steel,

Requirement: The Mad Bomber Lvl 2,

Tin Can Bottlecap Grenade, crafted in “The Mad Bombers Workshop”, “Grenade” category,

Components,

2 Adhesive,
25 Bottlecaps.
2 Fertilizer,
2 Tin Cans,

Requirement: The Mad Bomber Lvl 3,

New Improvised Explosive Devices “IED”:

Mr. Handy Fuel Bomb,

Components,

2 Adhesive,
3 Aluminum,
3 Fertilizer,
1 Oil,
1 Mr. Handy Fuel,

Requirement: The Mad Bomber Lvl 1

Explosive Damage:

Dynamite-75,
Flamer Fuel Bomb-75, Fire Hazard,
Mr. Handy Fuel Bomb-200, Fire Hazard,
Nuka Cocktail-50, Fire Hazard,
Pipe Bomb-125,
Tin Can Bottlecap Grenade-175. Bottlecap shrapnel,

Vanilla Changes:

Adds “Mad Bombers Workshop” to Sanctuary and The Red Racer.

Vanilla Explosives Changes:

frenzy Grenade, Moved to “The Mad Bombers Workshop”, “Grenade” category,
Frag Grenade, Moved to “The Mad Bombers Workshop”, “Grenade” category,
Molotov Cocktail, Moved to “The Mad Bombers Workshop”, “Grenade” category,

Component change,

2 Adhesive,
4 Cloth,
1 Oil,
1 Vodka,

Baseball Grenade, Moved to “The Mad Bombers Workshop”, “Grenade” category,
Cryo Grenade, Moved to “The Mad Bombers Workshop”, “Grenade” category,
Pulse Grenade, Moved to “The Mad Bombers Workshop”, “Grenade” category,
Plasma Grenade, Moved to “The Mad Bombers Workshop”, “Grenade” category,
Bottlecap Mine, Moved to “The Mad Bombers Workshop”, “Mine” category,

Component Change,

2 Adhesive,
50 Bottlecaps.
2 Fertilizer,
2 Oil,
1 Vault-Tec Lunchbox,

Cryo Mine, Moved to “The Mad Bombers Workshop”, “Mine” category,
Frag Mine, Moved to “The Mad Bombers Workshop”, “Mine” category,
Pulse Mine, Moved to “The Mad Bombers Workshop”, “Mine” category,
Plasma Mine, Moved to “The Mad Bombers Workshop”, “Mine” category,

Optional File:

Optional File Removes the edits to crafting Vanilla bombs. They are all still in the Chemistry station and have vanilla Requirements.

Installation:

Drop all files included in this archive into Fallout4 data folder or use NMM’s package managers to install. Activate mod with NMM.

Uninstallation:

Remove all file included with this archive from your Fallout4\Data folder or uninstall via NMM’s package manager if you installed with it.

Requirements:

Fallout 4

Known Issues:

None at the moment!

Updates:

Update 1.5:

Reorganized the mod, It now REQUIRES “BTInteriors Core.esm”,
Added 3 new skill magazines, “The Suicide Bomber’s Guide to Survival”,
Placed 3 of each new skill magazines around the wasteland,
Added a new skill Magazine Perk. “The Mad Bomber”, (The Perk is leveled and is added by the above magazines),
Added new requirements for the bombs, They no longer require “Demolition Expert” and now require a level of “The Mad Bomber” Perk.
Added new smaller crafting station, Now there are two choices when going to build your workbench. (This bench is easier to place in tight locations),
Changed the “Mad Bombers Workshop” Crafting benches in Sanctuary and The Red Rocket to the new smaller station,
Added a Mad Bombers Workshop to “The Castle”

Featured Videos:


Credits: Chucksteel
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