Ghoul Dynamic Regen RAD-HP

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Ghoul Dynamic Regen RAD-HP

Ghoul Dynamic Regen RAD-HP

Credits : mod based on Ghoulish Perk Heals Radiation Damage Too by Old Nick.

In Vanilla, the Ghoulish Perk only lets the player heal when recieving radiation damage.
“Ghoulish Perk – Dynamic Rad/HP Converter” extends this perk by:

– Lowering the player’s radiations over time (functionnality added by Ghoulish Perk Heals Radiation Damage Too)

– Dynamically converting the above radiation into Health (2 rad = 1 hit point) : you won’t need to heal yourself after the perk’s action anymore.
Once all radiations are gone, the player will stop regenerating.
Each Rank doubles the effect of the previous one : Rank 3 = 2 X Rank 2 = 4 X Rank 1.

(Click Here to view in Fullscreen)

5 different versions let you choose your own balance.
Note that for each one, Half of the cured Radiations is dynamically converted into Health.
It means that you heal faster with the fastest Radiation removers, but for a proportionnal shorter time.
All in all, you’ll gain exactly the same total amount of health.

– Ghoulish Perk – Dynamic RadHP Converter 0.5-1-2.esp (slower)
Ranks 1, 2 and 3 respectively cure 0.5, 1 and 2 Radiations / second.

– Ghoulish Perk – Dynamic RadHP Converter 1-2-4.esp (slow)
Ranks 1, 2 and 3 respectively cure 1, 2 and 4 Radiations / second. Half of it is dynamically converted into Health.

– Ghoulish Perk – Dynamic RadHP Converter 2.5-5-10.esp (recommended)
Ranks 1, 2 and 3 respectively cure 2.5, 5 and 10 Radiations / second. Half of it is dynamically converted into Health.

– Ghoulish Perk – Dynamic RadHP Converter 5-10-20.esp (fast)
Ranks 1, 2 and 3 respectively cure 5, 10 and 20 Radiations / second. Half of it is dynamically converted into Health.

– Ghoulish Perk – Dynamic RadHP Converter 10-20-40.esp (faster)
Ranks 1, 2 and 3 respectively cure 10, 20 and 40 Radiations / second. Half of it is dynamically converted into Health.

Changelog:

2015-12-22:
* V1.2 : FOmod installer – 5 different configurations to choose from

2015-12-21:
* V1.1 : Slightly reduces RestoreHealth, so that 2 rads removed = 1 hitpoint healed exactly
– Rank 1 places RestoreHealth at 5 instead of 6.
– Rank 2 places RestoreHealth at 10 instead of 12.
– Rank 3 places RestoreHealth at 20 instead of 24.

* V1.0 : First release

Enjoy! 🙂


Credits: Reveurr
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