Graffiti Power Armor – 6 Paintjobs – STANDALONE – Version 1

Fallout 4 Mods |

Graffiti Power Armor – 6 Paintjobs – STANDALONE – Version 1

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The Lone Wanderer has put his personal touch of color on an old suit of armor!
Unique pieces to accent your gear.
Supports all 4 types of power armor.
6 Different paintjobs (different for each PA type) can be mixed and matched to create a one-off suit.
Standalone paintjobs mean that none of the existing paintjobs are overwritten.
It also means you can use with other “Standalone” type power armor mods, as well as any “Replacement” mods such as my Vibrant Power Armor

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What’s coming in Version 2?
Fix for “Flames” showing through in parts of some T-60 paintjobs.
Higher quality/resolution for existing texture designs (where possible)
Armor buffs for all Graffiti paints. Your character has put time and effort into this paintjob, so why wouldn’t he add a bit of reinforcement while he was there?
“Track” my mod to keep an eye on progress!

What’s coming in Version 3?
Dirty/Rusty/Weathered texture versions!
A few additional graffiti designs

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FAQ:
Q: What the heck! “Graffiti 1” Paintjob shows up as all black!
A: I know. I wanted to use the Graffiti t-60 by Rekk Zero paintjob as the feature, since his mod gave me the idea. I haven’t heard back from him yet, so I put a placeholder for now.

Q: All the helmets have paint over the lamps and eyes.
A: I know. I may eventually add eye and lamp details, but for now I’ve decided to skip this because of the work involved.

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My other mods:
“Retouched Power Armor Frame – Original design and feel”
Vibrant Power Armor
Darker Jetpack
Rainbow Jetpack

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Honorable mentions:
“Worsin’s Immersive Power Armor Paint Garage – Standalone” which you can get here
TheDarkShadow’s “X01 Power Armor WW2 Airplane Paints” which you can get here
Expired6978’s Standalone Power Armor Paint Compiler
jamie1992’s Usage Tutorial for above

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Installation instructions:

NMM Install:
1. Drag .rar file onto NMM
2. Install and activate mod.

Manual Install:
1. Extract into root Fallout4 Directory
2. In Fallout4.ini, under the [Archive] section, create a new variable: bInvalidateOlderFiles=1
3. Then change sResourceDataDirsFinal= to be blank (nothing after the equals sign)


Credits: dacomputernerd
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