How Fallout 4 Mods Will Work On Console
“Just like Skyrim, there are mods that can break your game pretty wildly, and so we have some safety things on the console for that, but at the same time, we are going to let people break their game,” game director Todd Howard explained to IGN.
Console mods won’t be subjected to much of an approval process, either. At least, not if Howard and co can help it. The hope is that transferring them from PC will be a snap.
“We don’t want to [be heavy handed about approval],” he said. “We’ll see how we have to go through that. The plan is that it goes through Bethesda.net, but… outside of things that we would normally take down—we take down things on Steam Workshop if it’s got things that are illegal, or things like that—we’ll do the same thing.”
There’s still one big question, though: how much say will Microsoft and Sony want in the process? Once upon a time both console-makers were known for extremely strict certification processes for almost all content, downloadable or not. They’ve slackened their chains in recent times, but you never know—especially with something as untested and prone to chaos as player-created mods.
For now, though, Bethesda’s stance seems promising, if not ideal. Now then, anybody want to start planning out a play-as-dogmeat mod? And also a mod where all human characters are replaced by dogs, and your adventure companion is a loyal, completely naked dude from a vault where everyone was brainwashed to think they’re dogs?