Luxor’s Far Harbor HQ Tree LOD


Luxor’s Far Harbor HQ Tree LOD

New and enhanced High Quality Tree LOD Textures for Far Harbor.

Luxor’s Far Harbor HQ Tree LOD used the same technique as NeuraLOD.
used different filters to enhanced the quality of those textures.
full tree LOD textures are now in 1024 instead of 512 pix.
bark and branches now in 512 instead of 256.
brightness corrected, missing tree branches in the alpha channel
fixed by hand.

created to use with FO4LODGen.
can also be used without FO4LODGen.

here my recommended settings in FO4LODGen for Far Harbor:

Tip by me:
if you are familar with GIMP or photoshop (after generated the objects LOD textures), open the
objects. dds texture (for example DLC03FarHarbor.Objects.dds) and resave it without generating mimaps.
do that with all other objects.dds textures.
these makes your tree and objects LOD very high detailed.
what i mean is, it’s completely senseless to generate mipmaps for LOD textures.


Credits: luxor8071
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