Move that Workbench
Move that workbench makes it possible to move the main workbench in all settlements where you want inside the green borders. Will work on absolutely all, even custom added settlements as long as they use the vanilla workshop.
I often got annoyed by the workshop that just stood there not beeing able to move it at all, this hinders building some places and i decided to fix it.
This mod is simple, it makes workshops in settlements movable.
what’s the difference between using this mod over Movable workshop workbench by bro?
His mod modifies the workstation references on each location, i modify the main workstation container.
Also the bugs reported are not present in my version. I did not know there was one until after i made mine, so I made sure I did not have the same or else I would not have uploaded it.
Cell Reset bug?
No, my mod does not alter worldspace, so cell reset should not be a problem, if you have it, it probably persist from another mod.
Can I build a new Workshop too?
In theory you can, since i made a dummy craftable to make it movable, buuut I removed keywords that define which category they belong to, ergo the workshop is not visible, though other mods might make it appear for some reason and if that happens it will have a description that says “!!WARNING: DO NOT USE!!” so you know that it’s mine and should not be crafted, the reason why will be answered in the question below.
In addition to this, building new workshops actually don’t work well, each workshop has tons of things connected to them, this is not something we can just do in FO4EDIT, for that we need scripting.
Is it possible to scrap the workshop by accident?
No, it is not possible (this is why beeing able to build more workshops are removed) I added a unscrappable keyword to the workshop, making the choice to scrap it grey.
Well, I have tested a few settlements, traveled back and forth, moving the workshops and building stuff.
Also checked trade routes, they did not stop working as I had a bitch pile full of scrap to build with in the smalles settlements i tried this on and those trade routes was established long before i even did this.
Have tried placing the workshop around different places in different settlements…On roads, inside houses, on top of a roof, in the dirt, in deep water ( no, just joking, why do you want a workshop there anyway?) you get the point I have tried and tested this without error.
I did it by adding a custom transform record and a dummy Craftable item record to it, so you should not be able to craft it. If you somehow find it, it has a description that says: “!!WARNING: DO NOT USE!!”.
Spring Cleaning – Compatible
Settlement Supplies Expanded – Compatible
Homemaker – Expanded Settlements – Compatible
Simple Intersection – Compatible
DO NOT USE WITH THIS MOD:
Movable Workshop – Not Compatible
In General not recommended mod due to it’s buggy nature:
I suggest you do not use Build High or Build in Red simply because I do not know the concequences of putting the workshop outside the designated zones assigned by the developers. Right now the cell reset bug is the concequence.