Remington Model 700

Fallout 4 Mods |

Remington Model 700

Adds Remington 700 rifle into the game with customizable leveled list integration, custom sounds and animations in 1st and 3rd person and a variety of modifications.

Remington Model 700 is a very well known bolt-action rifle and real-life counterpart of the vanilla Hunting rifle. Its reliability and versatility ensured its dominance on the market – both civilian and military – for a very long time, since 1962 and still kicking. It can be classic good old hunting rifle or modern top-of-the-line sniper weapon system, and I tried to reflect its versatility in this mod.

2 Receivers – Standard Remington and Custom Deviant – affect handling speed;
4 Stocks – Factory (standard issue Remington), Hunter (Magpul Hunter 700), Military (M24), Tactical (AB Arms MOD.X Gen3 chassis) – affect AP cost;
6 Pistol grips (Tactical stock only) – Colt A2, Magpul MOE, Magpul MIAD, Hogue Overmolded, Tactical Dynamics Skeletal, Tyrant Designs MOD;
5 Buttstocks (Tactical stock only) – MFT Milimalist, Magpul CTR, Daniel Defense Mil-Spec, B5 SOPMOD, Vltor IMOD;
6 Barrels – 22″ Standard, 22″ Threaded muzzle, 18″ Threaded muzzle, 26″ Reinforced, 20″ VTR with built-in compensator, 18″ Integrally suppressed – affect AP cost and range;
9 Ammunitions – .308 Win, .243 Win, .260 Rem, 6.5 Creedmoor, 7mm-08 Rem, 7.62×51 NATO, .30-06 Sprg, .300 WM, .338 LM – affect damage, range, recoil, accuracy;
6 Muzzles – Muzzle protector, Muzzle Brake, Howitzer Muzzle Brake, AAC Suppressor, DTSS Suppressor, Banish 30 Gold Suppressor – affect recoil;
2 Mags – Standard 5-round, Magpul PMAG 10-round;
13 Sights – Ironsights (22″ barrel only), MBUS BUIS (Tactical stock only), ACOG, Aimpoint PRO, EOTech EXPS3, Holosun HS510C, Trijicon RX01, Nightforce ATACR, Vortex Strike Eagle, Vortex Viper, Armasight Nemesis, Trijicon Reap-IR. All scopes have both vanilla and see-through versions;
4 Attachments (Tactical stock only) – SureFire M300C flashlight, SureFire M600 flashlight, Pinty Green laser sight, MAWL C1 laser sight;
23 Skins – 3 for Factory stock (Wood, Polymer Soft, Polymer Textured), 3 for Hunter stock (BLK, FDE, OD), 6 for Military stock (BLK, Desert, Multicam black, OD Green, Arctic, Woodland), 8 for Tactical stock (BLK, FDE, OD, Arctic, Desert, Multicam black, Urban digital, Woodland), 3 for all main metal parts (Powder coated, Blued, Bare brushed);
1 MCM Hotkey – for controlling the scope – switch magnification for most scopes, toggle night vision and built-in ironsights for Armasight Nemesis.
Note that changing ammo requires crafting Ammo Conversion Kit on the chem bench.

[HARD REQUIREMENT] Fallout 4 version 1.10.163+;
[SOFT REQUIREMENT] – See-Through Scopes – for STS versions of the scopes as well as Trijicon Reap-IR to work;
[SOFT REQUIREMENT] – Mod Configuration Menu – for the hotkey to work.
[SOFT REQUIREMENT] – Tactical Reload – if you wanna enable Tactical Reload, there’s a patch for it in Files section.

After installing the mod, reaching level 2 and changing location (if your character is level 1), you’ll get several pop-ups with questions to which leveled lists you want to inject the rifle. You can select only specific factions, have them all at once or none whatsoever. You will also get an option to cheat the gun into your inventory right away.
Also the rifle can be crafted at chemistry workbench under the Remington 700 category, along with the Ammo Conversion Kit.
And of course you can use console command “help Remington 4 weap” to get the ID and add it with “player.additem < id >”.

It doesn’t have custom animations for 3rd person Power Armor, will use vanilla hunting rifle animations for that.

Credits: TheBigLidowski
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