See-Through Combat Scopes – 4x Magnification

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See-Through Combat Scopes – 4x Magnification

4x Magnification Combat Scopes

I always was annoyed by the fade-out-fade-in black screen when using scopes.
This made quick aiming with a short scope nearly impossible in an intense fire fight.
Therefore I created this mod.

In Short
This mod either adds new scopes or replaces the short scopes, depending on your choice.
This applies for pretty much all of the vanilla weapons that can be equiped with scopes.

Changelog:

Spoiler Show

What does this mod do?
This mod either ADDS Combat Scopes or REPLACES Short Scopes, affecting the following weapons:
– .44 Magnum
– 10mm pistol
– Assault Rifle
– Combat Rifle
– Combat Shotgun
– Gauss Rifle
– Hunting Rifle
– Institute Laser
– Laser Rifle
– Laser Musket
– Plasma Rifle
– Pipe Guns, any variant (Bolt-Action, Gun, Revolver, Syringer)
– Railway Rifle

The scopes are remodeled versions of the in-game scopes. Therefore, they are lore friendly, and fit the guns they are mounted on.

But my favourite vanilla/stand alone gun is not in that list D:!
At the moment, i’m working on creating add-ons for several standalone weapons published here on NexusMods.
Stay tuned!

How do the scopes look ingame?
See for yourself:

For a demo of the v1.0 scopes (which is still available since tastes differ) look at the bottem of this page.

How do I get these scopes on my gun?
All the scopes are craftable. Look for them in the ‘Sight/Scope’ slot when using the craftingstation.

Uhm… Why is the dot in the Gauss Rifle scope not centered?
For some reason, the gun ‘kicks’ downwards the moment you fire.
The dot indicates the spot where the bullet hits, dispite the fact that this isn’t the center of your scope.
When you charge the Gauss Rifle, it kinda tilts down. When it’s max charged, the tilt centers the dot, and this is where you fire.

Do these scopes show up on NPC’s?
That depends on the choice you make during the installation.
If you are using the REPLACE version, then the short scopes are replaced with the new scopes, and thus will show up on NPC’s.

You can either enable or disable it.
Disabeling it is always the safest choice: there should be no conflicts what so ever.

Does this mod eliminate the fading when using vanilla scopes?
It does not eliminate the fading on un-modified scopes, which means:
– If you’re using the ADD version, no fading is removed.
– If you’re using the REPLACE version, the fading for the short scopes is removed. The medium and long range scopes are unaffected.

Are there any known conflicts with other mods?
If you do not select the ‘spawn on NPC’s’ option, there should be no conflict at all.
If you DO select this option, there might be conflict with mods that add other scopes/reticles to the game.
An example of such a mod is Custom Weapon Mods Restord, which adds several optics to the game.
Because this mod also adds these mods to the ‘spawnlist’, there is a conflict between CWMR and this mod (with ‘add to spawn’ enabled).
If you are using this mod aswell, make sure you also install the patch, and load the patch esp both after this mod and CWMR.

So, which files do I need?
I recently added an installer to this mod.
This means you’ll just have to download the main file and use NexusModManager to install the mod.
Select the options you want and you’re done!
The installer includes all the customization options and patches available at the moment.

I already installed the ADD version. How to switch to the REPLACE version, or vice versa?
Before you attempt the switch, make sure you have a backup save game.
– Switching from REPLACE to ADD:
– Make sure you’re 10mm pistols do not have a short scope equiped.
– Save your game.
– Uninstall the mod
– Reinstall the mod and select the ADD version during the install process.
– Done!
– Switching from ADD to REPLACE:
– Remove all Combat Scopes from any weapon you own.
– Save your game.
– Uninstall the mod.
– Reinstall the mod and select the REPLACE version during the install process.
– Done!

Mods with compatibility patches for this mod
– Better Weapon Mod Description – Changes the description of your weapon mods to display actual numbers instead of just ‘better recoil’

Credits
First of all: all people who made suggestions to improve this mod.
Without them, you would still be looking through a pipe, and not have the awesome .44 scope on your hunting rifle.
Second, a thanks to the creators of the various tools:
– the NifSkope Team
– the FO4Edit Team

Installation Instructions
Since I switched to an installer for this mod it is not recommended to install the mod manually.
Instead, download the NexusModManager and download the mod with the manager.
Next, install the mod using the manager.

If this is your first mod, make sure you check the following AFTER you installed NexusModManager.
NexusModManager should make the following changes for you, but I’m not sure it will always do that:

1. To make sure if your game is able to load the mods, go to your My Documents folder, then My Games and finally Fallout4.
Open the file “Fallout4Custom.ini”. If that file isn’t present, create it.
2. Make sure the following line is in that ini file:
[Archive] bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Yes, that last line should be EMPTY after the ‘=’
3. In that same folder there is a file “Fallout4Prefs.ini”. Scroll down to the [Launcher] section and make sure “bEnableFileSelection” is set to 1.

V1.0 Demo (Old Pipe Gun Scope) :

Credits for the ingame-demo : DemonEnrager


Credits: henkspamadres
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