Unaggressive and smart Dogmeat (FO4Edit)

Unaggressive and smart Dogmeat (FO4Edit)

Dogmeat’s behavior changed:
Non-aggressive: It won’t bite anything hostile immediately at the sight of them.
(But it bites back when being attacked.)
Intelligent: Avoid impossible war. It will retreat from combat if enemies are too much stronger.
Version 1.1: Everyone considers Dogmeat a friend!
Your enemies won’t attack Dogmeat at sight. But they will when you order Dogmeat to attack them first.

What I’ve changed (using FO4Edit):

Version 1.1

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