Zoom-out Extended for World Map and Local Map – For 2K 4K and 8K WorldMaps

Fallout 4 Mods |

Zoom-out Extended for World Map and Local Map – For 2K 4K and 8K WorldMaps

Zoom-out Extended for World Map – for 2K 4K and 8K WorldMaps by Zenotep

En français plus bas.

For the Local Map settings, see at the rock bottom of this page (these are simple ini settings) (English and French text).

DESCRIPTION

SHORT: In the World Map view, the maximum Zoom-out is still too close to the ground and does not display a global enough view of the world (in my view).
This mod allows to Zoom-out more on the World map, displaying the full East/West length of the map at full Zoom-out.
Also increases the number of intermediary scroll heights.

LONGER: In the World Map view, the maximum Zoom-out is still too close to the ground and does not display a global enough view of the world.
This mod allows the maximum Zoom-out to display the full horizontal lenght of the World map.
The scale of the scroll allows more intermediary heights.
There is one installation per resolution of the World map, 2K, 4K or 8K. Pick the one corresponding to the World Map you use.
In case you don’t know that, find the file …\Data\textures\interface\pip-boy\worldmap_d.dds and launch it in an image viewer.
If that file is nowhere in the game directories then you are using the default World Map and you are lucky because at least you will ameliorate substantially your display with a new World map, for example Satellite World Map by FloorBelow (see below).
The screenshots show that the higher the resolution of the map, the smaller the mapmarker icons are.
With a 8K World Map at max Zoom-out, the icons are too small but that view is rarely used and it is OK enough. On the other hand, there is much less clutter of icons with the 4K and 8K maps in particular, compared to the default World Map.

INSTALLATION

Auto:
Use NMM or Mod Organizer 2 (but not ready for Fallout 4 right now (Jan 2016)).
If NMM ask you to choose between this file and one that is already installed, don’t erase it, see below the manual install.
If you use Mod Organizer 2, as there is no erasing whatsoever (it leaves \Data untoutched), the last mod loaded overrides the others with the same stuff. The warning system for duplicate files is more precise and flexible then the one implemented in NMM, but it is up to you to deal with the Conflicts Interface (the bolts). There is no warning window when you install a mod with a doublon, I think (really not sure) but a bolt appear on these mods’s lines in the mods window. Then right-clic on that line to find infos…

Manual:
Copy ‘Pipboy_MapPage.swf’* in the game directory …\Fallout 4\Data\interface\

a) IF that file is not already installed there, all is good and well, the modified file you just copied will be loaded after the same file included in Fallout 4\Data\Fallout4 – Interface.ba2 and thus override it in memory.

b) IF that file IS already present there, it is because a mod installed it, so to be able to Zoom-out More and keep the other mod’s modifications, it is necessary to edit THAT file and make the small changes explained below.
Works for later too, if a mod wants to replace the file Pipboy_MapPage.swf of this mod (or the modify-modify one), just edit that NEW file and modify the three or four lines shown below in order to merge the two mods.

How to step by step:
– Save the file ‘Pipboy_MapPage.swf’ present in …\interface\
– If JPEX’s Free Flash Decompiler is installed on your computer, double-clic on Pipboy_MapPage.swf.
If not: https://www.free-decompiler.com/flash/ (Opensource).
– Go to script\scaleform\WorldMapHolder
– Clic on “Edit (Experimental)”

-a) FOR 8K World Map :
MIN_SCALE = 0.19; (default 0.75) – This is the max Zoom-out
MAX_SCALE = 2; (default 5) – This is the max Zoom-in
START_ZOOM = 0.25; (default 0.117647) – Standard Zoom height. The higher the number, the closer to the ground.
MOUSE_WHEEL_ZOOM_SPEED = 0.035; (default 0.15) – The scroll cranks

-b) FOR 4K World Map :
MIN_SCALE = 0.38; (default 0.75) – This is the max Zoom-out
MAX_SCALE = 4; (default 5) – This is the max Zoom-in
MOUSE_WHEEL_ZOOM_SPEED = 0.04; (default 0.15) – The scroll cranks

-c) FOR 2K World Map :
MIN_SCALE = 0.45; (default 0.75) – This is the max Zoom-out
MAX_SCALE = 4; (default 5) – This is the max Zoom-in
MOUSE_WHEEL_ZOOM_SPEED = 0.05; (default 0.15) – The scroll cranks

– Clic on Save (the CODE)
– Then Save the FILE in …\Fallout 4\Data\interface\

Voilà

Rem: JPEX’s Free Flash Decompiler is installed in french on my PC so I’m guessing the words used in the english version.

Mods used in the Screenshots:

Satellite World Map by FloorBelow
Precise World Maps in 4K and 8K made from the game’s LODs and other artifices.
The screenshots 4K and 8K have been taken using this fine mod.
Day and night compared to the competition. A must for now!

Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K by Gorgulla
This mod contains a better 2K World Map then the default.
It is possible to extract the file \Data\textures\interface\pip-boy\worldmap_d.dds to use only that part of that mod but trying the whole mod is something worth trying (it is 4K).
The screenshots 2K have been taken using this mod.
The file …\Data\Textures\AnimObjects\Pipboy\pipboyscreen_d.dds blurs the map. Removing-it is a reasonnable option (although the other pipboy screens are a bit classier with it).

Other fine mods of the time:

Pleasant UI by ImBlindMG
Discret HUD far away from the console HUD for people with an eye illness.

Attention ATI users: There a bug (not especifically with that mod but also with it) with the Crimson drivers (still in early 2016) called “The compass glitch”. If you have it, you know what it is.
Simple solution : Download the latest aticfx64.dll and atidxx64.dll and put them in the main dir. of the game.
I don’t remember where I found them but it is easily available.

DEF_INV – Improved inventory beta by Neanka
The most sensible inventory mod it seems.
I recommend (for now) the 0.15.0 version because the latest 0.16.0a version has apparently reintroduce the three dots (…) to shorten the names of weapons and armor with mods attached. Which is a bit incomprehensible.
But the icons in stead of plain words for the categories is really fine and the sub-categorization is much better too then the competition I’ve seen.

Chameleon Transparency Removal by Freakuent
Much better generaly speaking but especially because it removes the flash when you crouch (when you wear a piece of Cameleon armour).

Night Person Rank 2 – No Night Vision by theicedevil
The Night Vision perk is a catastrophe but + 1 in INT and PER by night is still attractif without that “bonus”.

Better Armor and Weapon naming and sorting by Ruddy88
I | like | it!

Better Armor Mod Descriptions by Takaru Minari
At last someone who doesn’t believe we are morons.

Better Weapon Mod Descriptions by Takaru Minari
Idem.

Classic Fallout Level Up Sound by DDCrusader
Matter of taste but this one IS vintage, short and electronic.

Darker Nights by unforbidable
Bethesda nights are a joke.

Full Dialogue Interface by Cirosan and shadwar
I hate everything console.

Legendary Lamps – Lights Lamps Pipboy Overhaul by Spoonifico
Especially for the Spotlight Pipboy frontal lamp.

Less Annoying Longs by aidrocsid
So imperfect but it is better then having a breakdown.

New Road Enhanced by Rufus696
The Dark version is fine.

Old Style Criticals by Moraelin
I have other things to do in battle then activating the Critical shots. So the good old random automatic, based on Luck level, system is COOLER.

PAPP – Power Armor Poison Prevention by Eni819
Yeah, logical.

PipBoy Noises by xwonic
To avoid another breakdown.

Quieter Settlements by Lemures
The hammer noise is particularly irritating. Real live is stressing enough.

Realistic Death Physics – No Animations by mm137
Sometimes I wonder about Bethesda judgement!

Removed Stimpak Injection Animation by deafnv
To avoid getting hooked.

Spring Cleaning by Nverjos
Only raider scum like crap!

Scrap dead things by PixelMurder
Who wants dead bodies?

Simple Intersection by Draco856
Why why why, Bethesda?

Rem: This mod has been verified on 1920×1080 display only. But should be OK otherwise.

* The file name ‘Pipboy_MapPage.swf’ is from version 1.3.47b, it is possible that in previous versions the name was ‘PipboyMap.swf’

———————————————————————————————————————————————–
———————————————————————————————————————————————–
———————————————————————————————————————————————–
FRENCH here
———————————————————————————————————————————————–

Zoom-out Extended for the World Map – for 2K 4K and 8K WorldMaps by Zenotep

DESCRIPTION

COURT: Permet de dézoomer plus sur la Carte du Monde. Affiche toute la largeur de la carte à zoom-out maximal.
Accroît aussi le nombre de crans intermédiaires du Zoom de la Carte du Monde.

LONG: La Carte du Monde (World Map dans le Pipboy) à Zoom-out maximal est encore trop proche et ne permet pas d’avoir une vue globale du monde.
Ce mod permet de dézoomer jusqu’à afficher toute la largeur de la carte.
L’échelonnage du scroll permet aussi plus de hauteurs intermédiaires.
Il y a une installation par résolution de la Carte du Monde (World Map) 2K, 4K ou 8K.
Si vous ne connaissez pas cette résolution, trouvez le fichier …\Data\textures\interface\pip-boy\worldmap_d.dds et lancez-le avec un viewer d’image.
S’il ne se trouve pas dans les répertoires du jeu, vous utilisez la Carte du Monde par défaut et, Oh surprise, il y a beaucoup mieux (même si ça n’a rien à voir avec la carte ultime de Skyrim). Voir les cartes suggérées plus bas.

Les screenshots montrent que plus la résolution de la World Map est élevée, plus les icônes des mapmarkers sont petits. C’est plus discret et joli mais en 8K et à Zoom-out max, les icônes sont imprécises. D’un autre côté, il y a beaucoup moins d’amas d’icônes bouchant la vue, en particulier avec les cartes du monde 4K et 8K par rapport à la carte par défault.

INSTALLATION

Auto:
Installer avec NMM ou Mod Organizer 2 (mais n’est pas encore prêt pour Fallout 4 (Janvier 2016).

Si vous utilisez Mod Organizer 2, dans la mesure où ce prog. ne touche pas à \Data, il n’y a pas du tout
d’effacement de fichier. Le dernier fichier double chargé est celui qui reste en mémoire.
Le système d’alerte pour les fichiers doubles est différent par rapport à NMM, il est plus précis et plus flexible mais on doit gérer les conflits à partir de l’interface (les éclairs).
Je crois qu’il n’y a pas de fenêtre d’alerte pour les doublons quand on installe un mod avec MO (pas sûr) mais un éclair apparaît dans la fenêtre des mods, sur la ligne des mods en conflit. Cliquer droit sur la ligne en question pour trouver des infos…

Manuelle:
Copier ‘Pipboy_MapPage.swf’* dans le répertoire du jeu …\Fallout 4\Data\interface\

– SI le fichier Pipboy_MapPage.swf ne se trouve pas déjà dans \interface, le fichier de ce mod remplacera (en mémoire) le Pipboy_MapPage.swf contenu dans ‘Fallout 4\Data\Fallout4 – Interface.ba2’.
Tout est bel et bon.

– SI le fichier Pipboy_MapPage.swf EST déjà présent dans \interface, ça signifie qu’un mod l’a installé (via NMM par ex.).
Alors, pour pouvoir Zoomer Out More et garder les modifications de l’autre mod, il faut éditer CE fichier déjà présent dans \interface.
Ça vaut pour le futur, si un mod veut remplacer le fichier Pipboy_MapPage.swf de ce mod-ci, il suffit d’éditer le Pipboy_MapPage.swf du NOUVEAU mod et modifier les trois lignes montrées plus bas de façon à fusionner les deux mods.

Comment pas à pas:
– Sauvegarder le fichier ‘Pipboy_MapPage.swf’ déjà présent.
– Si JPEX’s Free Flash Decompiler est installé dans votre système, double-cliquer sur Pipboy_MapPage.swf.
Sinon: https://www.free-decompiler.com/flash/ (Opensource)
– Aller à script\scaleform\WorldMapHolder
– Cliquer sur “Edition (Expérimental)”

a) POUR World Map 8K :
MIN_SCALE = 0.19; (défaut 0.75) – C’est le Zoom-out
MAX_SCALE = 2; (défaut 5) – C’est le Zoom-in
START_ZOOM = 0.25; (défaut 0.117647) – Hauteur du Zoom Standard. Plus grand est le nbre, plus proche du sol est la vue.
MOUSE_WHEEL_ZOOM_SPEED = 0.035; (défaut 0.15) – L’échelonnage du scroll

b) POUR World Map 4K :
MIN_SCALE = 0.38; (défaut 0.75) – C’est le Zoom-out
MAX_SCALE = 4; (défaut 5) – C’est le Zoom-in
MOUSE_WHEEL_ZOOM_SPEED = 0.04; (défaut 0.15) – L’échelonnage du scroll

c) POUR World Map 2K:
MIN_SCALE = 0.45; (default 0.75) – C’est le Zoom-out
MAX_SCALE = 4; (default 5) – C’est le Zoom-in
MOUSE_WHEEL_ZOOM_SPEED = 0.05; (default 0.15) – L’échelonnage du scroll

– Cliquer sur Enregister (le CODE)
– Puis sauvegarder le FICHIER dans …\Fallout 4\Data\interface\

Voilà

Mod highly recommandé :

Satellite World Map by FloorBelow
Cartes du Monde précises (4K et 8K), faite à partir des LODs du jeu et d’autres artifices.
Les screenshots 4K et 8K ont été pris avec ce cool mod.
Un must!

Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K by Gorgulla
est un autre bon mod dont la carte est 2K.
Les screenshots 2K ont été pris avec ce bon mod.
Il est possible de ne choisir que le fichier \Data\textures\interface\pip-boy\worldmap_d.dds en chipotant un peu mais l’installer en entier est à essayer peut-être (c’est 4K).
Le fichier de ce mod …\Data\Textures\AnimObjects\Pipboy\pipboyscreen_d.dds est bien dans les écrans du pipboy sauf sur la carte qu’il rend plus floue. L’enlever est une option raisonnable.

Remarque:

– Ce mod a été vérifié seulement pour une résolution de 1920×1080 (mais ça devrait être OK dans d’autres résolutions).

* Le nom ‘Pipboy_MapPage.swf’ est celui de la version 1.3.47b, il est possible que dans précédentes versions le nom était ‘PipboyMap.swf’

________________________________________________________________________________________________________________________
————————————————————————————————————————————————————————
________________________________________________________________________________________________________________________
Local Map–Local Map–Local Map–Local Map–Local Map–Local Map–Local Map–Local Map–Local Map–Local Map–Local Map–Local Map–Loca

Zoom-out Extended for the Local Map (ini Setting)

En français plus bas.

DESCRIPTION

As it is, the default Local Map is rigourously useless. At maximum Zoom-out, one can see ~15 meters around!
These settings display more territory. It is easy to set your own preferences.

THE “Black Square BUG” is still present in Fallout 4.
While we could have had some hope that, with the first Bethesda 64bits game, that curse on ALL the Local Maps since Morrowind would have been dealt with, but no. So disappointing!
It seems they can’t find a programmer (Ah, Greed!).
So with more territory displayed, you’ll see more infamous Black Squares.
Anyway, that map is awful and practically useless even with a wider view. But still, as it is easy, better do it.

INSTALLATION

Edit Fallout4.ini OR Fallout4Custom.ini (cleaner):

Radius displayed in the Pipboy’s Local Map.
Possible Values : 4096 (default) / 8192 / 16384 / 32768 / 65536 (and more I suppose).

There is no separate settings for Zoom-in or Zoom-out so the value change takes the view higher including the Zoom-in.
For example, a very large area: 65536 – 16 times more territory is displayed at maximum Zoom-out but the problem consist in the fact the maximum Zoom-in displays a too large area.

Good compromise : 16384 OR 32768.

– Add:
[Mapmenu] fLocalMapLoadedAreaRadius_Interior=16384.0000
fLocalMapLoadedAreaRadius=32768.0000
—————-
As simple as that!

The file about the Local Map in the Download section is this very text.

Rem: The interiors are set for a wide display because as I understand, Diamond City is an interior and must be big.

Thanks to roamwild and neokio

———————————————————————————————————————————————
———————————————————————————————————————————————
FRENCH here
———————————————————————————————————————————————
Zoom-out Extended for the Local Map (ini Setting)

DESCRIPTION

La Local Map par défaut est rigoureusement inutile. Avec le Zoom-out maximum, on voit ~15 mètres
autour de soi.
Ces règlages affichent plus de territoire. Vous avez plusieurs choix de valeurs selon vos préférences.

Le “Black Square BUG” est toujours présent dans Fallout 4. Il noircissait déjà les Cartes Locales de Morrowind puis dans tous les autres jeux de Bethesda.
Le voir toujours là alors que leur premier moteur 64bits est supposé être tout neuf est décevant! Ah, le spin!
Donc, avec plus de territoire affiché, il y aura plus d’infâmes Carrés Noirs sur la carte locale.
De toute manière, cette carte est terrible et pratiquement inutile même avec une vue plus large!

INSTALLATION

Éditer Fallout4.ini OU Fallout4Custom.ini (plus propre) :

Rayon affiché dans la Carte Locale (Local Map) dans le Pipboy
Valeurs Possible: 4096 (default) / 8192 / 16384 / 32768 / 65536 (et plus je suppose).

Il n’y a pas de réglage différencié pour le Zoom-in et -out donc on remonte la vue en général.
Par exemple, une zone très large: 65536 – 16 fois plus de territoire est affiché à Zoom-out maximum, le problème avec ce réglage consiste dans le fait que le Zoom-in maximum affiche une zone trop grande.

Compromis : 16384 OU 32768

– Ajouter:

[Mapmenu] fLocalMapLoadedAreaRadius_Interior=16384.0000
fLocalMapLoadedAreaRadius=32768.0000
—————-
Simple!

Le fichier à propos de la Carte Locale dans la section de téléchargement est la même que ce texte.

Rem: Les intérieurs ont une valeur élevée car d’après ce que je sais, Diamond City est un intérieur et doit être grande.

Thanks to roamwild and neokio


Credits: Zenotep
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.


Have you explored the world of Fallout 4 Mods? Many seasoned players globally are amazed by the range of options available. Simply pick your desired file and integrate it into your game – it's straightforward. This introduces new features and optimizes your in-game management. With a myriad of Fallout 4 mods available, feel free to delve into them at your leisure; there's no rush. Seizing this opportunity can revolutionize your gameplay experience. Play smarter and get the best with Zoom-out Extended for World Map and Local Map – For 2K 4K and 8K WorldMaps Fallout 4 Mod – your competitors will be powerless. Rest assured, every Fallout 4 mod in our collection meets the highest standards. Our goal is to ensure that users have access to only the finest and most beneficial files. We take immense pride in providing unlimited access to a diverse selection of supplemental files, enriching your gameplay. This Fallout 4 Zoom-out Extended for World Map and Local Map – For 2K 4K and 8K WorldMaps Mod is crucial for staying ahead in the game. If you're a driven player, aiming for success, you shouldn't miss out on exploring our files. Don’t miss this chance! If it sounds great, don’t wait a second anymore, this is a perfect chance to get the significant benefit against your competitors without spending much time or money.



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *