Frame Generation v1.1.2

Fallout 4 Mods |

Frame Generation v1.1.2

The ultimate performance mod. F4SE plugin which adds Frame Generation to significantly boost FPS and stabilise frame pacing. Supports all game versions and ENB.

Required:
Address Library for F4SE Plugins

Any GPU which supports DirectX 12. Unless you force enable Frame Generation in the .ini file, it is limited to 120hz+ monitors, for optimal latency per official AMD guidelines.

Windowed / Borderless Mode set in the launcher. Exclusive Fullscreen is not compatible.

Frame Generation can up to double the framerate with significantly improved frame pacing, resulting in a much smoother, reliable experience.

Frame Generation is added through the AMD FidelityFX™ SDK – AMD GPUOpen API. It uses a custom-made DirectX 12 swap chain proxy. The DLL has been modified for optimal performance.

This is particularly useful in Fallout 4, because it stabilises performance in heavy areas like the city. Additionally, Sim Settlements 2 can be very script heavy in large settlements. By using this mod, the game will have substantially more consistent performance in those CPU heavy areas, up to double the frame rate.

This project is based on Community Shaders, offering a high-quality, native level integration. Great care has been taken to giving you the best experience regardless of game version.

This mod is fully compatible with High FPS Physics Fix.

This mod also fixes vanilla bugs with the vanilla framerate and motion vectors.

COMPATIBILITY
Pre-NG(version 1.10.163)
NG update (version 1.10.984)
AE update((version 1.11.159+)

Does not support VR, VR uses spacewarp which is better.
Compatible with any ENB version.

Not compatible with Fake Through Scope
Not compatible with Condition Boy

Only Native AA/DLAA from Fallout 4 Upscaler will work.
Some FPS overlays and mods will report only the internal frame rate.
When using Shadow Boost FO4 you must halve the target framerate, e.g. 120fps target should set to 60fps in the config.


Credits: doodlum
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