Facial Expression and Eyetracking Engine Fixes – F4SE v1.2
Fixes various facial expression and eyetracking engine bugs:
– fixes a bug that could cause eyetracking to remain inactive for the player character and NPCs after
– reloading a save game and
– certain cell transitions (frequent when Fast Traveling to the Boston Library)
– fixes a bug that caused NPCs to look in the wrong direction after entering/exiting a Power Armor
(applicable when the armor doesn’t have a helmet)
– fixes a bug that could cause NPCs to lose their facial expressions (emotions) in crowded areas
(typically at settlements with >30 population though it is actually tied to the number of nearby actors the engine processes parallelly)
– Brown Face Bug fix for the player and companions
(disabled by default as there are already mods that fix it; added in v1.1)
– fixes a bug that can cause the player’s eyes to get stuck at the dialogue target after exiting the dialogue
(beta; disabled by default; added in v1.1)
Settings:
Settings INI: ..\Fallout 4\Data\F4SE\Plugins\FacialExpressionAndEyeTrackingEngineFixes.ini
– bEyeTracking: toggle the eyetracking fixes
– bFacialExpression: toggle the facial expression fixes
– bPowerArmorEyeTarget: toggle the Power Armor eyetracking fixes
– bBrownFace: toggle the Brown Face Bug fix
– bPlayerEyesStuckAtDialogueTarget: toggles the player’s eyetracking fix
Notes:
– the mod does not affect FaceGen (i.e. character appearance, look or animation behavior), only the bugs mentioned above
– the issues aren’t the same as the ones in Starfield but they share some similarities; the engine fixes however are quite different
– I don’t know if there’s already a mod that fixes these bugs; if there is, please, there’s no need to let me know about it
Requirements:
– Fallout 4 Script Extender
– Address Library for F4SE Plugins