Fallout 4’s PC Mods Are Coming to Xbox One Before PS4
Bethesda’s Pete Hines explains why the company partnered with Microsoft for the exciting new feature.
This week at E3, Bethesda officially announced a potentially exciting new feature where Fallout 4’s PC mods will be playable on console, starting with Xbox One before coming to PlayStation 4 later.
Speaking with GameSpot today at E3 2015, Bethesda marketing executive Pete Hines said Microsoft’s history on PC helped tip the scales. He also said Microsoft had some interesting ideas about how to solve some of the problems associated with bringing PC mods to console.
“The difficulty is there is no real system in place right now today that allows for it in the way we’re talking about it, which is you’re on a PC, you’re making all this stuff on a PC; you’re not just building a new level, you’re making massive, wholesale changes to a game.”
Hines pointed out that consoles are often very closed systems, in part because the controlling companies are concerned about security issues, among other things. “[Microsoft and Sony are] not big fans of, ‘Oh yeah, sure, put whatever files on here you want.’ So that’s a pretty big thing to them,” Hines said.
What happens if someone downloaded a mod that broke their game? That issue, and others, must be sorted out before mods can ever work on console.
“Stuff like that has to be solved; it might be small, but it’s important,” Hines said.
The Fallout 4 Creation Kit will launch in early 2016 for PC, with supported mods coming to Xbox One sometime later. The functionality is expected to launch on PS4 further into the future.