Tactical Animations

Fallout 4 Mods |

Tactical Animations

Have you ever felt dumb when going around with your character? With even dumber animations that made you feel sometime like a complete idiot?
I mean.. Who aims like that ?
Well.. No more!

This mod makes you use the NPC 3rd Person animations you see them using, giving you more tactical movements when moving with your weapons equipped.

QUOTE

This was originally made by L0rdOfWar, but it was lying in his B-90 mod (Which i completely recommend) in the optional file section… Which was not giving as much justice as it should have been. This modification deserves to be a complete standalone mod, since it does so much to the immersion that it should be a must have mod. SO, all kudos to him. This upload has been made to giving the praise it should have had in the first place.

I Also managed to fix a few issues, and improved upon the original mod.
Installation
FIRST OF ALL: you need to edit your Fallout4.ini file in your documentsby adding this line “bApplyCameraNodeAnimations=0” under [camera] (without the “” marks). If you don’t have [Camera], then don’t worry. Just add that in!
Also, you might want to have the [camera] settings setup like this if you don’t want centered camera:
[Camera] f3rdPersonAimFOV=70.0000
fVanityModeMaxDist=300.0000
fVanityModeMinDist=85.0000
fPitchZoomOutMaxDist=000.0000
fMinCurrentZoom=0.0000
fMouseWheelZoomSpeed=1.0000
fMouseWheelZoomIncrement=0.2000
f3rdPersonPowerArmorCameraAdjust=30.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderMeleeCombatPosX=30.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=30.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=30.0000
bApplyCameraNodeAnimations=0

REMEMBER: WHEN YOU INSTALL A NEW VERSION, REMEMBER TO DELETE THE OLDER ONE FIRST.

Thanks and kudos to Hodilton for doing a Comparison Video. Check it out! (Lacks 3.2 update comparison for the new Pistol anims.)

AND HERE ARE MOAAAAAR! Thank you all and kudos to you guys!!!

Automatic: NMM
Manually: Download the rar, then unpack and drop the files in your Fallout4/Data folder. If asked to overwrite, do it when prompted. (It shoudlnt be overwriting anything, except if you installed another mod that alters those animations (Check compatibility Below)

Uninstall: automatically by using NMM, or simply delete the files you installed manually. nothing will be broken after it.

COMPATIBILITY

Compatible with all mods, except the ones altering 3rd person movement animations. This means this is perfectly COMPATIBLE with Idle animations like Idle Hands – Male and Female, but not compatible with mods like Alternate 3rd Person ANimation. I hope the difference is clear. This mod won’t break anything and won’t mess with any other interactions with objects or whatever.

some of the animations will slow your character by 5-10% because of how the animation plays. Nothing major tbh, it actually looks better and more immersive this way anyway, original animations made you like a cheetah when sprinting.
The Optional Sneak animations are working correctly except for the camera, which is not adjusting, meaning it will be up like if you’re standing up instead of lowering when crouched… Nothing we can do at the moment, but it’s optional.
The SMG-reloading animation is bugged since Vanilla. the NPC animation has no reloading sound, and can’t be fixed without animation tools. THis is why i didn’t change the SMG animation and had it use the Vanilla default animation, so you can still hear the reloading sounds, but your character will retain your normal pose when reloading and after that return to the Tactical one.
Hunting Rifle reloading animation has a sound problem aswell, the first aprt of the reloading has no sound, while the bolt handling does. I decided to keep this animation because it’s not so bad.
DOUBLEBARREL SHOTGUN AND HUNTING RIFLE Had Weird Holding animations when in sneak mode, so i reverted them back to vanilla. They will point slighy down when standing in the Ready-stance, but in sneak mode they will stand centered correctly. Tbh, it looks quite good this way, since u dont go around hip-shooting with the sniper rifle, and the double barrelshotgun pointing down slightly is not a big deal, it’s a shotgun.
(When they fire while Standing Up, the barrels will correctly move up , pointing where you aimed at, then go back down.)

GAS MASK IN THE SCREENSHOTS IS A PERSONAL PORT OF THE FAMOUS GAS MASKS OF THE WORLD MOD FROM NV.
IF Lozza gives permission, i will upload the port containing all gas masks.

Credits: L0rdOfWar for making this mod. Amoveve for improving on it.
Bethesda for Fallout4


Credits: L0rdOfWar creator -- Amoveve for uploading it as a standalone mod
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1 Response

  1. Ray hennington says:

    Please upload the gas mask, get whoevers permission you need to, we need it badly

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