Better Settlers

Fallout 4 Mods |

Better Settlers

WARNING THIS IS A BETA. I HAVE TESTED IT AND DON’T THINK IT BREAKS ANYTHING, BUT IT IS STILL A BETA. YOU HAVE BEEN WARNED.
If it matters, I made it with FO4Edit.

Recent Changelog 0.7
Gave settlers “Lifegiver 3” and “Adamantium Skeleton 3” perks so they cannot be crippled anymore and heal between battles. This does not overpower them and they can still be put down pretty easily.
Reduced chances to roll for melee weapons.
Slightly adjusted spawn percentages (Class I slightly less likely now).
Changed Mortal Patch to comply with new version and add the same Perks.

Please put up your own screenshots. I would love to see them!

I got tired of the vanilla settlers and wanted some diversity. I also wanted to give them better starting equipment so I didn’t have to waste time upgrading all of their equipment. This mod makes settlers tougher, have more diverse clothing, better starter weapons, and a chance for stimpacks. For some unknown reason, it also cleans their faces! There are also now equipment classes that give them a chance at much better combat equipment. I tried to keep it lore friendly and didn’t give them high level stuff. The screenshots are pretty self explanatory. All of the clothing combinations in the screenshots are randomly generated on spawn.

I just noticed there are 1 or 2 slightly skimpy outfits in the screenshots. They are from Harness Wardrobe by calyps and are NOT included in this Mod.
There is one known issue where occasionally a settler will show up naked like Hlormar Wine-Sot from Morrowind. If you see this, please kill him and take a screenshot of all of the content of his pockets and please upload it. This is really the only bug I know of before I stop telling people its a beta. I’m 99% sure it is a vanilla issue, but I am double checking still.

THIS ONLY EFFECTS GENERIC SETTLERS. Companions, Children, and Named settlers (like the Longs and Finches) are unchanged, and will be equipped and behave as in vanilla.

There are three files.
Main File
Mortal Patch OPTIONAL (like in my mod Mod: Mortal Settlers). Read at the bottom for known issue.
Heavy Armor Only Patch OPTIONAL (only Settlers with Class III and Class IV equipment will spawn).

Changes are detailed below, but its probably just easier to look at the screenshots.

Changes to all Generic Settlers:
Gave settlers “Lifegiver 3” and “Adamantium Skeleton 3” perks so they cannot be crippled anymore and heal between battles.
Slightly tougher – approximately 3 x health/stamina (Raider Psycho toughness).
All have a chance to roll for 0-2 stimpacks.
All roll for and are equipped with one of the following equipment packages (all weapons and armor have a chance for mods):

Class I
This is basically your vanilla settler with the following changes:
About 12 more outfits (for 20 total) – Please see screenshots for all options.
About 12 more hats (for 20 total) (25% change to roll a hat) – Please see screenshots for all options.
No extra armor (other than the stuff they can roll in vanilla – Spike, Cage, Drifter)
Option for 1 weapon: .38 Pipe Gun, .45 Pipe Revolver, Tire Iron, Lead Pipe or Machete. (guns are more likely).

Class II
Can roll for piecemeal leather armor + civilian undergarment. Will usually roll at least two pieces of leather.
Option for 1 weapon: Double Barrel Shotgun, 10mm Pistol, Revolutionary Sword, Baseball Bat, or Sledgehammer. (guns are more likely).

Class III
Full set of leather + military undergarment + eyeware (4 options)
Option for 1 weapon: Hunting Rifle or Submachine Gun.

Class IV
Full set of metal armor + military undergarment + metal helmet + eyeware + “good guy” bandana (4 options)
Only spawns with Combat Rifle

Settlers should spawn approximately: 60% CLASS I, 15% CLASS II,15% CLASS III, 10% CLASS IV (NOTE THEY WILL ALL STILL BE CALLED SETTLER IN GAME
UNTIL I GET MOAR GUUD AT MODDING). Note that it is chance based and split between all of your settlements, so it may
appear like you are getting too many of one type of spawn, but it should hold to the above numbers, overall.

I have many other changes and additions planned, but they will take some time due to engine limitations and the fact that I am somewhat a
novice. Also, its hard to make lots of changes without the creation kit. I am open to suggestions so please feel free to make them.

Also PLEASE report bugs and I will try to fix them.

The Mortal Settlers Patch.

This mod DOES NOT change the protected status of generic settlers. They will behave as in vanilla unless you install the “Mortal” patch. I made this specifically as an extension of my other Mod: Mortal Settlers. So I am uploading a patch to make “Better Settlers” mortal. Read the other mod closely before you decide to use the patch, as it will make your game HARDER and there are KNOWN ISSUES.

Known Issue with Mortal Patch: I believe I have fixed it so they cannot be crippled and self-heal between battles now. If you see different behavior, please report it.

Do NOT use this with Mortal Settlers mod. They are incompatible. Use the patch here instead.

How did you test it?

Loaded mod, played game until a bunch of settlers showed up and they behaved normally.
Also spawned a lot of settlers with console and tested their equipment.
Everyone behaved as expected in vanilla. Only their looks and equipment changed.

I also recommend Settlement Raiding Mod by markprice4675. I used his mod to test mine. Its fun to use to create your own battles.

What are the known issues?

There is one known issue where occasionally a settler will show up naked. If you see this, please kill him and take a screenshot of all of the content of his pockets. This is really the only bug I know of before I stop telling people its a beta. I am pretty sure it is a vanilla issue, but I want to check first.

There was a bug with one hat and one outfit. The hat bug makes people bald. The outfit bug makes them naked.
If you find a bug or wonky behaviour, please report it and I will try to fix it.

Are there compatibility issues?

This will conflict with any mod that changes settler stats, or their levelled lists.

BE WARNED. Although I will feel terrible, I take no responsibility if this breaks your game. BE WARNED.

If you have bugs, fixes, suggestions, etc, please post comments and I will try to address.

Installation
Make sure you have made all the necessary configurations to enable mods in Fallout 4.
If you haven’t, check out this guide to learn how: FALLOUT 4 – Enabling Modding for PC by Gopher.

I seriously recommend installing through the Nexus Mod Manager. The installation wizard guides you through the steps, and it minimizes the potential for future errors.

With Nexus Mod Manager (NMM):
1. Download the mod by clicking “Download with manager”.
2. Activate the mod in Nexus Mod Manager

If you are using The Mortal Settlers Patch Or Heavy Armor Patch, it must go after “Better Settlers” in your load order or it will not work.
Heavy Armor must be behind both if you use both.

Uninstallation
With Nexus Mod Manager (NMM):
1. Deactivate the mod by double-clicking it.
2. Mark the deactived mod and uninstall or delete it.

CREDITS:
drdanzel – I copied his installation instruction section!

WARNING THIS IS A BETA. I HAVE TESTED IT AND DON’T THINK IT BREAKS ANYTHING, BUT IT IS STILL A BETA. YOU HAVE BEEN WARNED.

Recent Changelog 0.7
Gave settlers “Lifegiver 3” and “Adamantium Skeleton 3” perks so they cannot be crippled anymore.
Reduced chances to roll for melee weapons.
Slightly adjusted spawn percentages (Class I slightly less likely now).
Changed Mortal Patch to comply with new version and add the same Perks.

Old Changelog 0.6
Renamed Files
Removed Vaultsuit
Changed Mortal Patch
Added Heavy Armor Patch.


Credits: Thom293
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