Moddable Pipe Weapons Material

Fallout 4 Mods |

Moddable Pipe Weapons Material

A simple compilation of existing Pipe-Weapons retexture into moddable materials. It affects the weapon’s performance, and spawns randomly in the wasteland. Think of it like Pipe-Weapons being able to be made from different materials.

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Required Files:
– Pipe Weapons Overhaul
– Pipe Weapons Paint Resources (In this mod)

Useful Links:
– Darker Nights
– Pipe Reflex-Sights Fix
– Pipe Weapons Mag-In Sound Fix
– Better Pipe Weapons Recolor
– Legendary Modification Rebalance
– Craftable Legendary Mods
– Laser Musket Overhaul
– Gatling Laser Overhaul
– Minigun .50-Cal – .308 – 5.56mm
– How to install mods
– How to install mods manually demo
– How to install mods using NMM demo

DISCLAIMER | WARNING!
QUOTE
It will reinstall the Vanilla Pipe-Weapons texture as the “Rusted” version. It will not affect existing Pipe-Weapons automatically but will only affect newly-spawned Pipe Weapons. It is however easily fixed by applying the mods manually in the crafting bench.
MATERIALS:
– [0] Rusted: -15% Weight, Speed, Reload Speed, Damage. +15% Recoil.
– [1] Shadowed Rusted: -10% Weight, Speed, Reload Speed, Damage. +15% Recoil. Increased stealth in dark areas.
– [2] Worn: No Penalty
– [3] Shadowed Worn: +5% Weight. Increased stealth in dark areas
– [4] Polished: +15% damage.
– [5] Quality: +20% damage, +10% Weight.
– [6] High-Quality, +25% damage, +15% Weight.
– [7] Shadowed High-Quality, +25% damage, +20% Weight. Increased Stealth in dark areas.
– [8] Aluminium: -65% Weight. +25% Recoil. -13% Sight Transition, +13% Aim-Stability, -25% AP Cost.
– [9] Alloyed: -40% Weight, +15% Recoil and Damage. -8% Sight Transition, +8% Aim-Stability, -15% AP Cost.

0.) Standard rusted materials, with stats supposedly weakening the weapon, living up to it’s junky trashy nature.
1.) Shadowed rusted version is basically above, but with painted materials to increase stealth in dark areas. Useful for stealth-builds.
– The first two are locked with Gun-Nut 1 as to not make the modification of weapons too easy without as much as even investing a single point in Gun-Nut.

2.) Basically standard, all the penalties lifted.
3.) Like above, but increased stealth in dark areas.
4.) Somewhat better-materials via cleaning resulting in more damage.
5.) Quality materials further increases damage at the cost of more weight, and potentially more AP consumption. It’s good for Non-VATS builds.
6.) High-Quality is an end-game materials, further increases damage at the cost of weight.
7.) Same as above but with a bit more weight and increased Stealth in dark areas.
8.) Very light-weight materials resulting in less AP consumption and better handling traits, at the cost of increased recoil.
9.) Cross-road between High-Quality and Aluminium, Alloyed materials give a bit nice handling traits yet give good damage bonus.

Credits:
– AlexSlesh – More Realistic Handmade Pipe Weapons
– Johnsack2001 – Darker pipe weapons
– Billyro – Better Reflective Pipe Weapons
– Acacyn – Darker Pipe Rifle – Pistol – Revolver
– murdalizer – Brown to Gray Pipe Weapons

Modding Notes:
– The “Materials” slot is recycled from the obsolete “Internal Modifications C”, any other mod that modifies the keyword will conflict with this mod.
– The actual textures and materials are separated at “PWO …” so to not conflict with vanilla textures. It is also able to be retextured by simply replacing the files.
– Also works with Syringer, except it’s Long-Barrel, but currently is not implemented.

Future Plans:

I know what you’re thinking, it would be more realistic if one can pick different materials for other slots like the Receivers, magazines, Stocks/Grip, Barrel, Scope etc.

While yes, maybe in the future, but right now i am dreadfully uninterested.


Credits: The6thMessenger
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