Both enemies and player are more vulnerable.
*Endurance is crucial! If player’s endurance is less than 10, the player’s HP will decrease after leveling up; eventually player will fail to adapt the hazardous environment in the wastland and die.* Don’t install the mod until your character’s endurance reaches 10, or start a new game. (This is the best I can do to limit the health cap for now; the formula in 4 is different from those in 3 and NV, so “setting PChealth bonus to 0″ won’t work.”)
Once player’s endurance reaches 10, the player will reach the maximun HP cap—150HP. (250HP with Perk and bobblehead.)
Enemies have more even health. Low level enemies are enhanced, high level enemies are weakened.
Firearms do more damage,explosive weapons are lethal.
Perks have less effect to firearms.
Human enemies take more headshot damage. (4X, same as CS.)
Robot, Turrets and Synth Gen1/2 have extremely high ballistic damage resistance, which make energy weapon more useful.
Non-humanoid creatures have more health.
Any enemies’ limbs take less damage.
Less base carry weight.
Powerarmor frame increases “strength” to 20.
Powerarmors have more health and damage resistance. (A grenade can still kill player/NPC instantly.)
Powerarmors don’t drain fusion cores when player is running. However, they will drain fusion cores with double rate when player is sprinting or using up AP.
Decent powerarmors are rare, most powerarmors which can be found in the wastland are T-45d and T-51b, no matter how high the player’s level is.