Commonwealth Scavvers – AWKCR

Fallout 4 Mods |

Commonwealth Scavvers – AWKCR

First things first:
Screenshots are always welcome so feel free to share! I’d love to see what you guys are doing with these!

Known Issues:
– Gunner Set on female will cause a CTD when entering VATs. Am working on why that keeps popping up.

Requires:
Armorsmith Extended
AWKCR

Overview:
This started out as a small project to add a few more armors with a raider/scavenger type vibe to it and ended up with more than I thought I would do. All of them were put together from vanilla assets and are completely compatible with AWKCR and Armorsmith right out of the box.

Right now its only the 5 outfits and as well as a few attachments that can be equipped akin to armorsmiths rifle/pistol harness. The armors themselves do work with CBBE so make sure to build your outfit with your desired preset.

As soon as the GECK is released I do plan on adding these to a custom faction with new enemies, allies and vendors as well as a few creature types to accompany the different outfit types.

For know though the armors are: When the GECK is released each will spawn on a new npc with their own space loot list based of said outfit.
The Techpriest set: May have variations as well as a robot companion
The Heavy set: Nothing special planned for this one yet. If you feel its too strong though just let me know I based the stats off the Railroad Coat MKV.
The Gunner set: Will have different variations for different kind of units. Goes great with the attachments I made aswell
The Beastmaster set: Will have multiple variations to match whatever creature companion I pare them with.
NEW! The Grave Robber: Arms are separate parts instead of one whole piece so feel free to mix and match. Will do a coffin-less version if there is enough demand for it.

The attachments are the Sniper on the back, Double barrel holstered on the lower back ME style, .44 on the hip and a grenade belt across the chest. The come in a many combinations and I have other additions in the works already.

Installation:

Either with NMM or MO2 if doing it manually just drag on drop into your data file.

Permissions:

If you want to reuse any of these or add on to them feel free to just make sure to let me know and drop a link back to here

CHANGES:
V3.0
-3 New fully functioning backpacks
-Return of the Arm\leg plates for the gunner set
-New variation for the Tech Freak
-Fixed the horrid 1st person clipping
V2.0 – To Update Completely uninstall prior versions.
-Gunner Set Re-styled. And yes the male is different than the female. The new addition didn’t play well with bodyslide
-Heavy Set temporarily removed. Is being reworked in modular parts/single set
-Grave Robber set redone. Removed the casket in order to make it a backpack.
-LEVELED LIST Added! For now all sets spawn on raiders minus the gunner set.
Gunner set and attachments spawn on the Gunners faction
-Compatibility patch for Raider Overhaul WIP 9.0 By MadMax713
V1.3
-NEW Outfit adding – The Grave Robber. Only takes up the torso so you can mix and match its Arm and leg pieces with others.
-Fixed up the few remaining errors I found on the male meshes
V1.2 – Completely Remove prior versions before installing this update
-Crafting requirements adjusted to make more sense – Big thanks to SkyCrap for helping me on that
-All outfits have been remade from scratch with no CTD’s on my end
-Do to how how outfits were remade more parts will be affected by retextures. I recommend Wasteland Commando for the Gunner set.
-Stat Values changed since I just noticed some were way up there
V1.1
Everything is now craftable under either the Raider or Other Category
-Perk Requirements:
-Tech – Science 1 and Armorer 1
-Heavy – Armorer 3
-Beastmaster – Armorer 1 and Animal Friend 1
-Gunner – Armorer 1
-Attachments w/o Frag belt – Gun Nut 1 with Frag Belt – Gun Nut 1 and Explosives Expert 1

Tools Used:
Nifskope
Bodyslide and outfit studio

Credits:
Skycrap: For the aid in getting them to be craftable
Nhimkoko: For helping understand how to get non apparel items to show up on the outfits.
Big thanks to Brokefoot and AbeLincoln55 for helping understand dismemberment data
[b][u][b] [u][b]My other mods:
Fallout 4
Spooky Scary Skeletons

Fully Functioning Space Suit

Scavvers HUD – DEF HUD Preset

Skyrim
Frost Haven Temple


Credits: Moore
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