BodySlide and Outfit Studio
BodySlide has been updated with the addition of Fallout 4 support, bringing an enormous list of new features once again.
Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits and shapes you’ve ever dreamed of.
For the latest updates, known issues and more, check out the sticky comment and the changes tab!
Customize outfits and bodies without the need to edit mesh files!
Use sliders to create your personal shapes.
Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
The power of an experienced modder is now in your hands!
Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
Import and export .FBX, .OBJ and .NIF meshes.
Barely any previous modding experience required.
As a future variant for the bodies, whenever a good method of applying them becomes available.
Source code and similar things (GPLv3+ license).
Installation can’t be easier!
Add the following lines to your “Fallout4Custom.ini” file located in “Documents\My Games\Fallout4”:[Archive] bInvalidateOlderFiles=1
Download the file and extract the options you need into your Data folder using 7-zip.
Make sure the structure is correct: Data -> Tools -> BodySlide.
Install the archive to Mod Organizer like you would do with any other mod.
Enable the mod and make sure it is loaded after your body mod(s) but before all BodySlide addons.
Go to the “Data” tab to the right of MO and navigate to “Tools/BodySlide/BodySlide.exe”.
Right-click “BodySlide.exe” -> Add as executable.
Choose “BodySlide” in your executable list and always run it from here.
Nexus Mod Manager
Install the archive to Nexus Mod Manager like you would do with any other mod and enable it.
Restart NMM and BodySlide should appear in the “Tools” list at the top of the window.
If it doesn’t, set up the directory in NMM’s settings dialog under “Supported Tools” (not “Tools”!).
Choose “Launch BodySlide” in your tools list and always run it from here.
If you’re experiencing any problems, locate the main Mod Organizer/Nexus Mod Manager and BodySlide executables and set them to always run with admin elevation.
Caliente’s Beautiful Bodies Enhancer – CBBE (NSFW)
Take a look at the Read Me tab of the mod page or text file coming with the download for lots of random information and tips.
Q1: Can I….
Q2: Why is there an error when building sets, saving projects or writing other files?
A: You might have to set BodySlide (and tools that launch BodySlide such as NMM and MO) to always run as an admin.
Q3: Why are the changes I am building not appearing in-game?
A: Make sure you have added the line “bInvalidateOlderFiles=1” to your “Fallout4Custom.ini” file in the “Documents\My Games\Fallout4” folder.
Check if your player character or NPC is using a custom race, or your outfit a plugin that points to a different meshes folder.
If so, you will have to manually move the built files to the correct directories for the race/NPC.
Take a look at the “last modified” date of the files you built and check if it changed (see Q2).
Q4: Why does my BodySlide not contain any bodies or outfits?
A: You need to install addons for BodySlide, such as the CBBE body or various other mods that support BodySlide.
If you’re using NMM/MO, make sure that you’ve correctly linked the BodySlide directory/executable to the program and are running it through them properly. See the installation part of the description!
Q5: What is a conversion reference?
A: It is a template with sliders that tells Outfit Studio how to morph an object to a different shape.
This can be used to convert an outfit from one to another body type or conform sliders to it.
A conversion reference only needs to be created one time and can be shared to anyone using Outfit Studio to perform their own conversions.
Uninstalling BodySlide is as simple as deleting the BodySlide folder or mod you originally installed, manually or using NMM/MO.
Removing outfit files created with BodySlide involves deleting the appropriate meshes within the “Data/meshes” directory.
Only you know which ones those might be.
– Bethesda Softworks
– NifTools people